﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class SkillMgr : MonoBehaviour
{
    public List<SkillItem> skill_List = new List<SkillItem>();

    public string configPath;

    private void Start()
    {
        Init();
    }

    public void Init()
    {
        configPath = Application.streamingAssetsPath + "/skill.csv";

        skill_List = SkillConfigHelper.ReadConfig(configPath);
        foreach (var item in skill_List)
        {
            Debug.Log(item);
        }
    }
}
